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S2 Gameplay Impressions
In S2 - Feedback & Balance
Smuffs
Jul 26, 2021
Random thoughts and quirks I have noticed. Chrono troopers are easily the scariest enemy. It's not even close. They are extremely sporadic, agressive and can kill you very quickly. On a similar note, is anybody else having trouble understanding when you are taking damage? Maybe it's enemy firing sounds or something but I find it very non intuitive. On the opposite end, every other enemy is pretty underwhelming expect for the occasional big turret guys. Reload sounds feel a bit off. It sounds super clanky and loud. Really not a fan. I really hope there is a way to upgrade items and weapons like there was in Synethetik 1 down the line. It was one of my favorite parts about that game. Deciding where the money goes. Big fan of the new Zir curse system. S1 ones were a bit too polarizing with the buffs/nerfs they gave you. Enemies that aren't in your vision due to perspective and buildings should be outlined in some fashion. Dying or getting shot by people you literally can't see is pretty frustrating. We need to be able to pull up a big map that shows where we have explored and what we haven't. I spend a lot of time trying to figure out where the fucking exit is. Also movement speed seems really low in comparison to the map size. It probably doesn't help that I'm used to playing on Madness mode in S1 which has increased movement speed. But I feel VERY SLOW. Chrono trooper class has an even bigger issue with this. But I'm going to give that it's own point. Chrono trooper sounds and looks like a class that would be very aggressive based on his kit and the enemy representation. Unfortunately he is anything but that. His lack of regular dash with a long cd on his blink makes him very slow. And such as you are rewarded for playing slow only using your teleport when things start to go bad. This on top of the fact that traversing the map with his is also slow due to not having a spamable movement option makes gameplay really unfun. Proposal. Make a chrono trooper subclass play into this notion more but for every other chrono trooper class make his blink an item and give him a nerfed dash of some sort to keep up the intensity! Nothing quite like epic synthwave music narrating a fucking turtle xD Also chronotrooper has some inconsistencies with what he can and can't teleport over. The music is fucking awesome. Enemy shields right now are kind of absurd. If your weapon has damage fall off or if it's not very accurate at sustained range damage you can really struggle to kill enemies with shields. Not being able to lob grenades over cover is kind of weird. I get it from a balance perspective though. Just being able to replace your pistol is also kind of strange. Maybe make pistols a more enticing choice if you can just get rid of them. I really hope there will be ways to upgrade weapons and items down the line. It was one of my favorite parts of S1 All this in combination with the bugs can make me not want to grind out a lot of stuff at the moment. But I'm sure that can/will change in the future
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