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tactu1
Oct 24, 2021
In Synthetik 1 Discussions
Sdgf figured out the crux isn't dropping because of an error in the save file tracking. This script and batch file will fix it. All the instructions are either in the README.md or embedded in the code/batch file itself as comments. i will repeat instructions here just in case you miss them in the files. 1) download the files. Unpack them to where you want, but remember this location! 2) Modify the batch file. The first part is the script and you will need the full path to the script. The second part is the input to the script which is the save file location. Put in the full path there. 3) Backup your save file and then run the batch file. IMPORTANT: NEVER MODIFY THE SCRIPT. NEVER EVER MODIFY THE SCRIPT Good luck, and happy cruxing! https://github.com/tactu1/synthetik-crux-fix
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tactu1
Sep 30, 2021
In Synthetik 1 Discussions
Wanted to do a special call out for all the fan art so people could see them all together. In the order they were posted: BOT Maandris Roxor warcrimes lought the not Catofdoom algorithm Arctic Warfare SEAGULL MKII The true prophet. emotional support doomba redptr weedplaid Algen Xenon Raz🅿ou | K7 🦐 Alhin Row SqueakCheesetaker DatShra'ik
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tactu1
Sep 08, 2021
In Synthetik 1 Discussions
To celebrate the Early Access release of Synthetik 2, I'm (NOT associated with Flowfire games) holding 2 contests for the community. There is a speed running contest and a fanart contest. Rules for both below! May the odds be ever in your favor fellow androids! Synthetik 2 Celebration Fanart Contest DATES Submissions are open until Monday September 27th 2021 00:00:00/12:00 AM PDT (UTC-7)/Sunday September 26th 2021 23:59:59/11:59 PM PDT (UTC-7) RULES OF THE CONTEST: Post YOUR OWN Fanart in the Synthetik Community Discord (https://discord.com/invite/55BXUy5) #fanart-reviews-content channel with the hashtag “#s2eafanartgiveaway” Fanart HAS to be synthetik related It can be fun or serious as long as it’s not NSFW and doesn’t break the server rules Post a link or file directly You are allowed up to three submissions (additional submissions won’t be taken in account) Minimum size is (32 × 32 pixels) and file size max is 8 mb GIF’s are accepted but other types of moving pictures are not WINNER AND PRIZE I will be the sole judge of the contest and decide the final winner The prize is an Early access Synthetik 2 pass (steam gift only) Synthetik 2 Celebration SpeedRun Synthetik 1 Contest DATES The content ends Monday September 27th 2021 00:00:00/12:00 AM PDT (UTC-7)/Sunday September 26th 2021 23:59:59/11:59 PM PDT (UTC-7) SPEED RUNNING RULES I reserve the right to disqualify any run that seems fishy. All runs must be submitted to speedrun.com (https://www.speedrun.com/synthetik_legion_rising#220_v26) All runs must be running Synthetik 1 v26.1 Picture of your load out and all options and your finish screen must be available. Pictures must be visible and clear. VALID RUNS 220% Classic runs (solo) 60% Classic run (solo) The same player cannot win both categories. If the same player has the fastest time in both categories, then that player will win 220% and the next fastest player in 60% will receive the prize If there is no entrent for a category, then I reserve the right to replace it with a coop run, or 2 players in 1 category will win. PRIZE RULES I will only purchase an early access s2 pass on Steam. I will only award a steam gift. No cash or any alternate form of prize will be awarded which includes steam keys or anything other than a Steam gift. If you refuse to accept the prize in that form, then I reserve the right to award the prize to someone else of my choosing. If the prize or the form of the prize cannot be agreed upon within 1 week of Synthetik 2 early access release, then the prize is forfeit and I reserve the right to not award any prize or award it to someone else of my choosing
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tactu1
Jun 20, 2021
In S2 - Feedback & Balance
Many of you are worried about being able to run the new game, and with the advent of the pre-alpha demo, many of you are discussing plans to upgrade and trying to decide what to buy. Obviously if you find a great deal, and are going to make use of it immediately on other games, go right ahead. Opportunity cost is a thing and if you can get something now for a good price, then do it. For most of you however, this situation is a bit murkier and I sense alot of anxiety around the issue, and rightfully so. GPU prices are inflated, availability is still pretty bad, and the game is still far off without a clear target. I myself was curious about the performance and wanted to give you guys some guidance, so I took a look at what synthetik 2 was doing to my machine, and to use that as an example so you guys could evaluate the results you were seeing on your computer and put that into better context when deciding if and when to upgrade your gaming rig. Before we begin, we have a little background - i'm not going to get into all the performance related background you'll need, but you WILL need to understand a few things. Framerate is the speed at which the image on your screen is updated. A full sized image occupying the size of the game window is called a frame. It's measured in seconds. GPU is your graphics card, regardless if it's discrete or onboard. CPU is the processor running your computer. To be XXX bound means that component is the limiting factor on your performance. We will talk about both, but I will point out specifically some instances of CPU bound performance since it has additional relevance for GPU upgraders (confusing, but i'll explain more later). Setup and Assumptions FPS: You can see your frame rate through steam even though it's not in the game. Start steam and login. Go to Steam -> Settings ->In-Game and in the drop down for In-game FPS counter pick something. Windows 10: Press CTRL-ATL-DELETE and open Task Manager. Select the performance tab. If you have a new enough GPU, you'll see a graph for each GPU in your machine. (optional) At the bottom of this tab. click on the link for Resource Monitor. This will disaggregate your CPU so you can see what is happening. This is to show people who claimed the game wasn't multithreading, that it is. You might be running DX11 only or have some other bug, but on my computer the game is heavily multi-threaded. My computer is a MSI GS65 laptop with a Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz and a NVIDIA GeForce GTX 1070 with Max-Q Design and a 1920x1080 144hz screen. For Synthetik 1 I'm guessing I'm in the upper 25% percentile of users as I get 230-260 fps sustained except during explosions or other super hairy things. Game settings: Vsync: always disabled Level tested: The tutorial. You get higher performance in the tutorial and that lets us show more scaling, performance in the game is much lower and less sensitive to settings. Now you might that that the game is a better representative but not if we're trying to communicate how the game MIGHT perform in the future, since it appears to be less optimized in general. You can argue with me, but I'm not going to rerun everything in game, you're welcome to though. Performance analysis Here is my baseline performance You can see that the cpu and gpu are minimally utilized. Here is my performance with max settings (1920x1080, High detail) Framerate: CPU and GPU utilization Notice my cpu is barely above the baseline, at 36% but the GPU 1 is at 83%. This is as close to GPU limited as I can get. The extra headroom might indicate extra performance but don't make too many assumptions, it's possible the internal architecture of my GPU limits throughput. But I can safely say the S2 demo is using the most of my GPU 1 that it's capable of and that performance at this time is GPU bound. Here is my performance with slightly lowered resolution but High settings (1280x720, High detail) Framerate: CPU and GPU utilization By lowering the resolution slight, notice how the GPU load goes down, and the CPU load goes up. My frame rate also goes up quite a bit, from 92-ish frames to like 120 or so. I did have some images with the detail changed but the settings menu is quite buggy and I think did not change my resolution properly at times, so have deleted images where I could not be sure the results were accurate. Are we CPU or GPU bound here? I think we are definitely no longer GPU bound in the traditional sense, but we might still be limited by the GPU's overall speed here Here is my performance with greatly lowered resolution but High settings (640x480, High detail) Framerate: CPU and GPU Utilization So at this resolution notice the GPU load goes down even further, to a mere 20%, but the CPU load stays the same. I can confidently say we are CPU Bound here. This is really important to note that even though I destroyed my image quality, that the framerate stayed about the same at 120 for both 640x480 and 1280x720. This is something REALLY important to remember for upgrading people - you might think you can lower settings on your GPU, but you will still be limited by your CPU, and that will prevent you from getting additional FPS that you might think were on the table. And it is these CPU bound situations I want to address with 2 videos by hardware unboxed. What are these videos about? Well when choosing video cards, in CPU bound situations AMD cards will be 20%-30% faster. Why? AMD uses a hardware scheduler to handle it's GPU calls while Nvidia uses the host CPU. When games are GPU limited and there is ample CPU power, this is not an issue but when performance is CPU bound, you will notice the impact. These means that for those of you upgrading, you will want to make sure both your CPU and GPU are well matched for the settings and framerate you plan to play at. The UPSHOT just looking at the scaling, it's clear to me that alot of optimization is left on the table. The game is relatively insensitive to different graphics settings and while this means the demo runs not so great, it means that there is alot of optimizations left to make the game run better. Am i saying it will run on your potato computer? NO. But what I am saying is that you shouldn't freak out and plan on upgrading based on the demo. Save your money, wait out the current video card crisis, and upgrade when you have the resources to upgrade ALL the components you need to get the performance you want.
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tactu1
May 04, 2021
In Synthetik 1 Discussions
This is a repost from the discord. I was asked to start a thread here for non-discordians. This was made in response to a post, but it can be taken as a general response to people who dislike the bounce that HG has on all shots. It's very powerful, and since it's not optional, you should master it in order to play the class at the highest level. Discord Text and video below: I made a little montage of various uses of bouncing shots with HG. It's not hard at all to use this as long as you are keeping your mind thinking about the angles. Most of these examples revolve around creating a "kill zone" by using walls the channel your shots against the enemies. Example at 52 seconds is using the things your complaining about - the bullets travelling longer distances, to my advantage to kill offscreen. Why don't I just spray forwards? Angling the shot I get to cover horizontal space increasing the chance of contacting an enemy. then right after I use 2 surfaces to bank my shots to keep me safe from the shot gunner. Notice my dash is down the whole time, so i cannot charge through the shots.
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tactu1
Apr 11, 2021
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tactu1
Apr 09, 2021
In Synthetik 1 Discussions
Seeing what the URL option does in HTML insert Interesting, you can just use the URL insert option and then the sliders to increase the size to display the image in it's entirety (up to the maximum size of the iframe)
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tactu1
Apr 09, 2021
In Synthetik 1 Discussions
Ammo TP calculator
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