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Engineer utility ability ideas
In S2 - Feedback & Balance
RAZpou
May 26, 2021
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Attachment Ideas & New Attachment System
In S2 - Feedback & Balance
RAZpou
May 16, 2021
Just some random ideas Ballistic soft: -Over pressurized gas system: Increases projectile speed + damage and the weapon clears jams with one single click, at the cost of higher recoil Ballistic anti material: -Bipod assembly: Weapon can now only be fired when stationary but strongly increases the performance of the weapon in terms of recoil control, recoil reset and deviation Fusion: -Power supply linkage: Weapon no longer has a magazine or ammo reserve. It grants a strong shield bonus now consumes shields instead of ammo (balance with magsize and ammo). Eject magazine breaks shield (like shieldburst) and restores it on reload. Active reloads instantly reset shields and perfect reloads grant a shield bonus. Plasma: -Electromagnetic coil accelerator: Weapon becomes a charge up weapon (like scrap canon), Charged up shots act as an explosive plasma projectile (and are stronger the longer you charge) (this is very 40k inspired) Laser: -Low frequency las-pulse emitter: Improves weapon performance against shields and headshots blind/stun the target. Ion: -Cyclotronic resonator: Triples magazine size, doubles firerate and reduces damage of the weapon by 60% (the idea is to make the weapon behave more like an AR instead of heavy weapon) Ballistic scatter: -Lower gauge barrel: Doubles pellets per shot but magsize is reduced by 25% Fire/Propane: -Gas pressure accumulator: Strongly increases the range of the flames but lower the firerate / increases burst delay Psionic: -Newtype Psycho interface: Psy bolts now behave like target missiles (follow the cursor) instead of autotracking Nails/screws: -Premium nail supply: Very strong increase of gun performance at the cost of ammo regeneration
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RAZpou
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