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S2 Gameplay Impressions
In S2 - Feedback & Balance
DessertOverlord
Jun 19, 2021
I enjoyed the gameplay in the demo a lot, but I have a few criticisms: 1: I'm not the biggest fan of the HUD's new look. S1's HUD felt very exact, precise, and minimalistic, which I loved. For me, the shape of the ammo bar and its size feel off. I also am not a huge fan of the active reload circle. I can't place my finger on it, but it feels slower and less "clean" than S1's did, so to speak. 2: There needs to be a way to see enemies that are hiding behind walls inside of buildings and stuff. It wasn't a big deal in the demo because it was only the first four stages, but on high terror levels with demigod runs like those possible in S1 I could easily see a Red Guard soldier sniping you from one of those spots and instantly killing you. 3: The general pace of the game feels much slower (and this coming from someone who's a level 120 Heavy Gunner on S1). I think it's because enemies are spaced a hair farther apart and base movement speed is a little lower, but the time delay between exiting a fight and entering a new one is too high for my taste. The good! 1: I love the 2.5D perspective. It really freshens up the gameplay coming at it from a new angle (literally, haha) and adds some new variety. 2: The gunplay feels pretty good. Obviously I've only tested some of the like 7 guns in the game so I'm not entirely sold yet but things like the railgun felt nice to shoot. 3: I'm very interested to see the new mechanics for leveling and customization as they're rolled out. Thanks for making an amazing game, Shrike!
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DessertOverlord

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