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S2 Demo Impressions Discussion
In S2 - Feedback & Balance
praetorianstickman
Jun 20, 2021
I was really excited to see a demo so early on! Great work Flow Fire Games for getting this out for our opinions. I'd like to give a few of my impressions. Keep in mind this isn't a review since this is early on in development. I'm going to treat this as sharing my experience in the hopes that my input is useful for the devs in spotting what's working and what might need some attention. I'd like to start by saying that the transition to 3D looks great to me and I'm enjoying it so far! I think the levels are much more interesting than they were before. That being said I did tend to get lost more often, not sure if it's because the view is zoomed in or if it's the layout not having as much of an obvious path. I also wasn't sure if I had been in an area already or not because some areas looked pretty similar to each other. I think once a minimap is added it should fix this but I just wanted to mention it in case it was useful for the devs. It should be noted I tend to get lost in games more than the average player I would say though. haha The combat I experienced was enjoyable, not quite on par with the experience of the previous game but I love the implementation of ragdoll bodies etc. I feel like hits lacked a bit of weight and kills didn't feel quite as satisfying but I'm sure this is something that is being tweaked and this was just a proof of concept. I enjoyed the enemy variants and I'm interested in seeing more. So far I'm liking it! Weapons seemed pretty cool and reacted differently which I liked. I like the new armor system and how some enemies really make you focus on positioning. Weapons don't feel quite as satisfying to use as the first game but can't quite put my finger on it yet. The UI is pretty basic at this point and I had a little bit of trouble getting used to the new system as opposed to the one in the first game. One thing I will point out is I had a hard time finding pickups and chests against the backgrounds. Like I would just plain walk past them sometimes without noticing them. Another thing that stood out was I often forgot that robot corpses couldn't be walked through. I think it's a cool way to add dynamic cover but I often had drops that were stuck inside the robot corpse and unattainable. These were probably my most frustrating experiences with the demo. Overall I'm VERY excited to see where the game goes from here! Hope this little slice of my experience is helpful!
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