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Engineer utility ability ideas
In S2 - Feedback & Balance
leucienfireweaver
May 31, 2021
Under-barrel Flame Thrower: Deliver a spray of fire toward the reticule, with the amount of fire relative to how close to overheating the currently equipped weapon is. Cools down faster during high heat, does not cool down outside of combat. Weapon Mount: Spend 50 Scrap to deploy one of your non-current weapons as a turret. No cooldown, and can be reclaimed prior to turret expiration for a relative percentage of Scrap returned. Emergency Replicant Dispenser: Spend 300 Scrap to place a machine that will rebuild you. One minute duration upon placing, if unused, 25% of Scrap is recycled. Lose 33%(At base) of all Body upgrades upon being replicated. Scrap Magnet: For the next X seconds, increase all Scrap gain by Y%. During active time frame, increase Maximum Scrap by 50. Upon reaching the temporary Maximum, automatically overclock any active turrets, and Self. Upon expiration, overclock Self if at least 25 Scrap over Maximum Scrap Blast: Forcibly eject Scrap in a moderate AoE if pressed, or directionally with additional range if aimed. Enemies killed by Scrap Blast, or killed up to 2 seconds after drop 1.5x Scrap and Currency. Scrap Gamble: Spend 50% current Scrap in an attempt to Tinker. The more scrap spent, the better chance at a positive outcome. Automatically gives 10 stacks to Blackjack Drone +++++++ Spawn additional Blackjack Drone Permanent Body Upgrade Spontaneous Weapon Upgrade Kit One Cursed Weapon, Relic, or other Collectible Pip Random Artifact Full Heal/Max Scrap ?????? Lose 50% health or Shield, gain 50% of lost amount as other bar Randomize the chosen Weapon Upgrades on currently equipped weapon Finish Cooldown of some items, place others on Cooldown Increase or Decrease Terror level --------- 1 minute Poison debuff Lose All Scrap Currently equipped weapon loses one random upgrade Destroy random Class-Agnostic Artifact Permanent Body Detriment Destroy one Blackjack Drone
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leucienfireweaver
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