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dominowar95
Nov 24, 2021
In S2 - Feedback & Balance
Hi! Having any regeneration makes benefitial for waiting long times between taking any risk in new fights (exploring new parts of the map or stepping into the teleport to a new map). I think the game shouldn't reward us for just doing nothing and waiting. For preventing the waiting before stepping into the teleport would be the simpliest by adding a time frame for maps. E.g. 6min. After that you won't be regenerated by your regeneration stat. For preventing the waiting if you executed the map before 6min we should gain the leftover regeneration amount (time until 6min) while teleporting. And for preventing that making benefitial to just run back to the spawn and waiting for regeneration before the next combat, regeneration should stop after 20s of the last kill you executed. The item Last Stand should also have an activation limit per map (e.g. 4 times) for the same purpose.
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dominowar95
Nov 24, 2021
In S2 - Feedback & Balance
Hi! This item (red bird what bounching between enemies) gives tons of free kills just with 3-4 upgrades on it. It turns the game boringly easy (and no skill) expect for the boss fights, where it isn't that strong at least. Rework it into something what actually needs tactics, quickliness, aiming, cold blood, or something, and also make it weaker pls. E.g.: Executing a double kill with at least one headshot kill in it summons this bird what deals 1200 damage to the closest enemy in 500 unit distance.
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dominowar95

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