Forum Comments

What we can learn from Synthetik 1 (Or, My love for active items)
In S2 - Feedback & Balance
Shrike
DEV
DEV
Aug 02, 2021
Hey, While the current iteration of items in the S2 build is not as we like yet, in general the plan is to make items behave similar to before but not require the ability press anymore. Also we noticed that in S1 most items that had a press were only being used in the early game and then required way too much attention mid-lategame, like shotgun system and kunai, so we put these type of items more into the classes and class specializations or convert them to trigger based The new system will still give you a turret or shotgun system but automatic Also we have much greater upgrades now and upcoming, items can now be upgraded with extra or reduces charges, double / quad proccs, multi cast, free casting and all such things and allows for things we did not even consider You will also a bit later be able to upgrade class abilities (or maybe items also) with further 'actions', it is now technically possible to add abilities onto abilities, so one can do things like make your dash cause an AOE stun or such things Something like Kunai by design was 100% a class core item, something you play around all the time, so something like that will return as class ability. One concern I see is with an item like a health vial or shaker, but then shaker people use on cooldown and vial you always want when going low health, so this could be automated without any downgrade Shops in general now also provide multiple choices and things have more synergies so it should be easier to go for certain paths so far in our build I did not feel like I was missing out on abilities to press, I felt more like I was already forgetting to use my existing 4 class abilities to be honest but I will monitor this topic closely If it really dosn't work then we likely add a ROR style slot for one switchable active ability/item
0
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Engineer utility ability ideas
In S2 - Feedback & Balance
Attachment Ideas & New Attachment System
In S2 - Feedback & Balance
What about closed beta?
In S2 - Feedback & Balance
Shrike
DEV
DEV
May 21, 2021
Best Answer
There will be a demo but very limited
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1
Thanks for an awesome game!
In Synthetik 1 Discussions
Shrike
DEV
DEV
Apr 19, 2021
Nice, Thanks!
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Heavy Gunner's Limitless Flexibility.
In S2 - Balance
Impressions on the new graphics?
In S2 - Feedback & Balance
Shrike
Admin

Lead Game Design/Art

DEV
+4
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