I like what I see from the maps, especially in the raw gameplay footage, I think that they look gritty and colorful, just like the maps of S1. This really shines through with the matte oil splatters on the shiny floor.
The lighting is really cool. The mix of light and shadows adds to the dark-but-not-depressing vibe of the original game. The contrast between indoor and outdoor areas, along with different areas will really shine through.
Cons:
Inconsistent application of lighting makes some parts feel toy-like. This is especially true of the walls in the indoor areas, and all the characters. They look very plasticky and fake, especially set against the realistic ambiance.
The modeling of the characters is inconsistent with the original game. This is true both in their smaller design aspects like color and shape, and also in their overall proportions. The original robots and androids looked tough and menacing, these new ones look like action figures, and the lack of consistent lighting on them makes this look even worse.
The UI looks bad. Not just mildly different, but like, discord redesign bad. Its small and overly detailed and it lacks the perfect functionality that made the original game shine. It also dispenses with the sharp edges of the original font and replaces them with a softer, less gritty typeface. If I were in charge of this, I'd just copy paste the original game's HUD into the new game and call it a day. The new HUD is distracting, and it detracts from the game's positives.
Finally the new weapon art is atrocious, which is a shame because the original art was so good. Due to the way weapons are shown in the game, the weapon art is the players real impression of what the weapon is, and my impressions of the weapons shown (especially the **cough cough, Valorant, cough cough** Judge revolver) was not good. They lacked personality and they looked really boring.
Synopsis:
The new graphics shine in their expansion of the realism of the game, especially that of texture and lighting. The new changes add to immersion and give the same ambiance that makes S1 a great game.
Where the changes fall short is in their adaptation of key elements in S1, chiefly, the Robots and UI. These changes do not fit the original artstyle and they feel soft, as opposed to the gritty, punishing, and tough feeling of S1.
A smart approach to fixing these issues would be a careful comparison of each new element to those of the original game. The things that have the same overall feeling stay, the things that don't go straight to the bin.
I hope Shrike's Team take a ride to see how badly many tittles these day wearing a goddamn awful Color Grading. They forgot how Color Grading hold a important part in creating the atmospheric, for many emotions to flow with. S1 did this very nice but not by Color Grading (2D i guess). I dont want to mention any game tittles since this is S2 forum. But i hope Shrike's Team not going to do kind of Avengers theme because it is ugly and shallow. Take a look at how beautiful Iron Man 1 and 2 but 3.
I love the art style! Sythetik has made its transition into true 3d exceptionally well. One thing I will say, that I have always liked about S1 is how well the isometric perspective translates into gameplay. Hitboxes are fairly well defined despite taking place in a 2.5D space. If we move to 3D I hope the gunplay feels as precise and responsive.
I have mixed feelings about it. I'm a pretty big fan of 2d stuff and am usually off put by more rounded and smoother models. In S1 the edgier polygons fits the grittiness of the game. Kind of similar to how Diablo 2's art style fits the game perfectly. That being said, if the game makes sense and the visual effects feel right with the updated look, then I'm all for it. Just going to have to wait and see how it feels. Only thing to potentially be worried about is modeling stuff might take more time because it's now more 3d? I don't know much about art or implementation but something nice about traditional RL's is it's much simpler to add stuff to a turn based game with no graphics.
I'm really excited. I delved into Synthetik after sseth made his video so by no means am I a veteran, but I think the 2.5D design is an interesting choice. It reminds me of the 3D transition from RoR1 to RoR2, and I think if done right it could be just as successful if not more so. I can't wait to see more!
Not sure if i like the 3D aspect that much. Understandably it has to be to achieve that visual depth, but, well, it will all come down to the gameplay. And gunplay.
Reminds me of Alien Swarm: Reactive Drop the way the pre-alpha trailer looks, it particularly reminds me of a campaign level in ASRD where you have to traverse some catwalks to blow up a pipeline that the aliens are using for transport.
Yeah, that's precisely what I thought as well! I do think it could use some texture polishing to make it look better and a bit more of a diverse color palette to make things stand out more, as there's a bit too much of the same colors all around in the previews that have been released. I think it definitely could use more contrast like the first game has to make things "pop", but it's a decent start.
The visual design looks a lot better. The gunplay looks a lot like the first game, which i very much appreciate. The new camera angle will also be interesting. I must say i am quite excited for synth 2
Absolutely LOVE it. The art style stays the same but the environments now pop-out just enough to make them more engaging. The new camera angles will make is challenging when entering rooms.
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Here are my two cents:
Pros:
I like what I see from the maps, especially in the raw gameplay footage, I think that they look gritty and colorful, just like the maps of S1. This really shines through with the matte oil splatters on the shiny floor.
The lighting is really cool. The mix of light and shadows adds to the dark-but-not-depressing vibe of the original game. The contrast between indoor and outdoor areas, along with different areas will really shine through.
Cons:
Inconsistent application of lighting makes some parts feel toy-like. This is especially true of the walls in the indoor areas, and all the characters. They look very plasticky and fake, especially set against the realistic ambiance.
The modeling of the characters is inconsistent with the original game. This is true both in their smaller design aspects like color and shape, and also in their overall proportions. The original robots and androids looked tough and menacing, these new ones look like action figures, and the lack of consistent lighting on them makes this look even worse.
The UI looks bad. Not just mildly different, but like, discord redesign bad. Its small and overly detailed and it lacks the perfect functionality that made the original game shine. It also dispenses with the sharp edges of the original font and replaces them with a softer, less gritty typeface. If I were in charge of this, I'd just copy paste the original game's HUD into the new game and call it a day. The new HUD is distracting, and it detracts from the game's positives.
Finally the new weapon art is atrocious, which is a shame because the original art was so good. Due to the way weapons are shown in the game, the weapon art is the players real impression of what the weapon is, and my impressions of the weapons shown (especially the **cough cough, Valorant, cough cough** Judge revolver) was not good. They lacked personality and they looked really boring.
Synopsis:
The new graphics shine in their expansion of the realism of the game, especially that of texture and lighting. The new changes add to immersion and give the same ambiance that makes S1 a great game.
Where the changes fall short is in their adaptation of key elements in S1, chiefly, the Robots and UI. These changes do not fit the original artstyle and they feel soft, as opposed to the gritty, punishing, and tough feeling of S1.
A smart approach to fixing these issues would be a careful comparison of each new element to those of the original game. The things that have the same overall feeling stay, the things that don't go straight to the bin.
I hope Shrike's Team take a ride to see how badly many tittles these day wearing a goddamn awful Color Grading. They forgot how Color Grading hold a important part in creating the atmospheric, for many emotions to flow with. S1 did this very nice but not by Color Grading (2D i guess). I dont want to mention any game tittles since this is S2 forum. But i hope Shrike's Team not going to do kind of Avengers theme because it is ugly and shallow. Take a look at how beautiful Iron Man 1 and 2 but 3.
I am harder than Titanium alloy right now
Looks interesting, though I wonder how mechanics like headshots are going to work...
I love the art style! Sythetik has made its transition into true 3d exceptionally well. One thing I will say, that I have always liked about S1 is how well the isometric perspective translates into gameplay. Hitboxes are fairly well defined despite taking place in a 2.5D space. If we move to 3D I hope the gunplay feels as precise and responsive.
I have mixed feelings about it. I'm a pretty big fan of 2d stuff and am usually off put by more rounded and smoother models. In S1 the edgier polygons fits the grittiness of the game. Kind of similar to how Diablo 2's art style fits the game perfectly. That being said, if the game makes sense and the visual effects feel right with the updated look, then I'm all for it. Just going to have to wait and see how it feels. Only thing to potentially be worried about is modeling stuff might take more time because it's now more 3d? I don't know much about art or implementation but something nice about traditional RL's is it's much simpler to add stuff to a turn based game with no graphics.
I'm really excited. I delved into Synthetik after sseth made his video so by no means am I a veteran, but I think the 2.5D design is an interesting choice. It reminds me of the 3D transition from RoR1 to RoR2, and I think if done right it could be just as successful if not more so. I can't wait to see more!
Not sure if i like the 3D aspect that much. Understandably it has to be to achieve that visual depth, but, well, it will all come down to the gameplay. And gunplay.
Reminds me of Alien Swarm: Reactive Drop the way the pre-alpha trailer looks, it particularly reminds me of a campaign level in ASRD where you have to traverse some catwalks to blow up a pipeline that the aliens are using for transport.
Seems pretty amazing, I honestly just want melee combat in synthetik tho lmao
The visual design looks a lot better. The gunplay looks a lot like the first game, which i very much appreciate. The new camera angle will also be interesting. I must say i am quite excited for synth 2
Absolutely LOVE it. The art style stays the same but the environments now pop-out just enough to make them more engaging. The new camera angles will make is challenging when entering rooms.